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Urbanism in the Dark.

The project developed from the recognition of darkness as a boon to activities centered on the of screen of a computer. This dark building, with its variety of spatial typologies, became a staging ground for an experiment: can an architecture of screens and darkness tie together a program of art cinema, video game developer, and gaming arcade?

 

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© 2014 Niko Kubota. Created with Wix.com

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